Saturday, August 29, 2015

D-Day revisited

D-Day revisited is just another often misunderstood map in the loop. Although it is TKOH this map is actually to be played as Attack/Defend. At first glance it looks like all advantages are on the side of island defenders but with a little bit of coordination attacking team can get the island and win the game. The key asset on attackers' side is the rocket helicopter. It can be either used to attack and get control over Alpha PSP needed to control the island or it can hover above attackers' X to provide fire support for coordinated boat attack. Distance between defender's positions and attackers' X is big enough to make Stingers unable to lock the target unless helicopter comes any closer. Because the rocket heli is such an important weapon defenders should do all they can to eliminate it. For that purpose they can use emplaced .50cal machine guns in bunkers or snipe pilot's seat to prevent hell from take off. If helipad is under the fire and it is impossible to take off there is one method attackers can use to push helicopter behind the cover - just get into APC, drive it to the helipad and gently push helicopter behind the wall out of the sight of snipers and gunners. Remote control of SpecOps Legacy server is set to run this map twice so both teams can try play attack and defend side of the map.

Sunday, August 23, 2015

White City

OK, so this is the map so many players hate - White City. Some say there are too many bugs, some say it is too difficult, some say it is ugly. So why it stays in the loop? Because I think it is beautiful, interesting and it is a good map for team to play together to win. Concept is actually quite simple: One team advances going uphill, the other team advances going downhill. Sometimes it seems like it is impossible for the team attacking uphill to win as there is clearly an advantage for the other team dropping grenades from above. But the map is designed to balance disadvantages with shortcuts accessible only from below and there is also one emplaced .50cal by X spawn and one nadelauncher by Alpha that should be use to keep the top clear from naders. You can even reach the rocket hell if you know how to get there. Just learn to know the map and you'll enjoy the game!