Sunday, April 9, 2017

Continuous map modifications

Recently the following maps were modified:

Dam River Rampage:

Previously only played as TKOH this map was redesigned completely to AAS version for attack/defend zones located along the river.



River Escape:

Added two more zones to give losing team a chance to get back into game before the last PSP is lost. This map is in the queue for more changes as zone areas need additional development.



Bridge too far:

Two more zones were added behind bridge zones to provide more support when the bridge is lost. I will get back to this map to add even more cover to bridge zones to support epic fight between bridge zones. Also next update should add even more buildings around the main road close to what is known from the stock map Kutu Arms Market. Zones with APC garages will be updated to include markets and the very last zones will get helicopters to allow for faster support than the long flight from X.



Payback AAS:

Map was widely redesigned to strengthen all three zones located on central island. It is to provide more cover and defence abilities against helicopters, APCs and grenade boats. It allows for more infantry battle between island zones. I saw this map played with 25 players and it was perfect (Rebel team quickly got the central zone and fought hard to get Charlie but JO team was able to defend it and even pushed back and conquered central zone several minutes before the time out). Future update will improve and provide better connection from two zones adjacent to the island.



XTC Island horror:

This is the latest update, new version of the map yet to be uploaded, likely the week of April 10th, 2017. Current version of the map is being criticized a lot for being way too big, not enough action if there are just a few players and too much power for nadeboats. New version replaced PSPs close to TKOH zone with each team's X base. PSP's are neutral at the beginning and they are located at former X spawns. So if you want to bring boats and helicopters you have to first go get PSP's. When there are many players it may be good to try steal enemy PSP and squeeze them from both sides. This is a very new concept and have to be tested to see if it is better than current map design.